LEDDIE GAMES™
LEDDIE GAMES™ PRESENTED BY LAPRET WORLD™
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LEDDIE GAMES™ • UPDATED OCTOBER 23, 2026

PRIVACY POLICY

This Privacy Policy explains how LEDDIE GAMES, LLC handles information when you use LEDDIE GAMES™ websites, room links, game rooms, Public View screens, feedback tools, and related digital services.

The platform is designed around game-specific privacy: information that is private under a game’s rules should remain private until the authorized reveal, while information designated public may appear to other room participants or on Public View.

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1. INFORMATION YOU PROVIDE

  • A registered account email, profile name, login information and birthdate; the birthdate supports age restrictions and is not included in public room screens.
  • Optional marketing email consent, separate from game registration, which you can change from Account Preferences.
  • Game selections, room settings, actions, answers, rankings, predictions, questionnaire responses, and other game information as needed for the title.
  • Feedback and support messages submitted through account-authenticated feedback or Contact, including the related game and room identifiers when provided.
  • Other optional information you deliberately submit while playing or contacting support.
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2. INFORMATION CREATED BY GAMEPLAY

The service creates room identifiers, player identifiers, verified account-to-seat links for every participating player, browser/device room-reconnect tokens for signed-in accounts, turn/state information, score data, legal actions, public/private reveal status, and other technical game state needed to operate the selected title.

For eligible signed-in accounts, the service may also create account-linked career records such as completed-game counts, wins, best scores, title-specific accomplishments, and achievement indicators derived from server-authoritative gameplay. Every Free Play participant must use a registered, signed-in account, but not all Free Play experiences include Member Career benefits. These records are separate from private in-game answers and do not authorize disclosure of information that the game rules keep private.

Some game data is intentionally public to the room. Other data is associated only with the authorized player view until the game reaches its official reveal point.

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    2A. PRIVATE FRIENDS AND INVITATIONS

    If you activate Friends, we create an account-specific random Friend Code. Only your signed-in account can view or rotate its code from account settings. People to whom you give the code may use it to send a friend request; they do not automatically become friends until you accept. The service stores accepted and pending friendship connections, request status, blocked-account choices, and direct room invitations so it can deliver them to the intended accounts. When you accept a friendship, that friend can see the display name and any avatar you provide, plus a verified Streamer badge where applicable; private billing, owner status, hidden game information, account email, and Friend Code are not shown to other accounts through the Friends interface.

    You can decline, remove, block, or revoke your Friend Code from the Friends tab. Removing or blocking a friend revokes pending room invitations within the Friends feature; it does not remove an existing player seat from a room that person already joined. Only the intended invited account can see a direct friend invitation, and ordinary invitations do not authorize livestreaming.

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      3. DEVICE, BROWSER, AND TECHNICAL INFORMATION

      The service may process technical information reasonably necessary to operate and secure the platform, such as browser/device characteristics, network and request information, service logs, realtime connection status, error information, and identifiers used to keep a player connected to the correct room.

      The platform uses browser local storage and similar essential technologies to remember items such as room access tokens, theme preferences, player-screen layout choices, and other local settings. Clearing browser storage may remove those saved local settings or reconnect information.

      Every player must have a registered LEDDIE GAMES account and a valid signed-in session to host, join, view private player state, or submit game moves, including Free Play and introductory challenges. Account-linked free-game records help enforce the Creator's allowance. A local reconnect token does not replace signing in, and legacy browser guest identifiers do not authorize gameplay.

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        4. PUBLIC VIEW AND ROOM PRESENCE

        A Public View is designed to receive only information the selected game marks public. The room may detect that a Public View connection is active so player devices can offer a simpler Controller View. Detection that a Public View exists does not establish that every player is physically near that screen.

        A room code, QR code, or shared room link may be sent to other people. Anyone who receives the link may attempt to join or view the room subject to player limits, room state, and game rules.

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          5. HOW WE USE INFORMATION

          • Run games, synchronize multiplayer rooms, operate public and private views, and help players rejoin the correct room.
          • Authenticate registered accounts, store their birthdates privately, and determine whether restricted game modes are age-eligible.
          • Control entitlement scope for Discovery Play, paid rentals, sponsored guest seats, streamer authorizations and memberships.
          • Record a title's introductory game for an account to enforce the one-game two-player discovery limit, including when a person joins another Host.
          • Connect participating Game Night accounts temporarily and verify eligible sponsored guest access in designated Host rooms.
          • Store completed game counts, points and accomplishments for eligible subscribed users.
          • Process optional marketing opt-ins, opt-outs and account deletion choices independently of the social-game account.
          • Process signed-in game feedback by linking it to the account's email and display name without attaching private hands, unrevealed answers or credentials.
          • Enforce game rules, prevent abuse, protect private content, manage payments, investigate fraud, maintain service reliability and respond to support or legal requests.
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          6. ADAPTIVE AND OPTIONAL PLAYER-OWNED AI

          Ordinary social-game rounds generally draw from curated content banks and game-specific deterministic rules rather than automatically invoking external AI services. An optional desktop AI Sidekick offers user-generated prompts and themes for selected social games. These optional suggestions do not change completed scores, locked rounds, hidden answers, or protected player state.

          If you choose the desktop Sidekick's personal OpenAI API option, an API key is handled within the locally installed software and transmitted directly from the player's device to the selected provider. The platform does not intentionally collect or store that key on LEDDIE GAMES servers. Where supported, the desktop software stores the key using device encryption; otherwise it retains it only in memory for the current session. The player controls provider usage and any applicable API charges.

          If you choose local Ollama, generation runs against a service on your own computer. If you copy a prompt to ChatGPT manually, the information you paste is handled under ChatGPT's terms. Do not include other players' private information. An official ChatGPT plan-sharing integration is not currently available on LEDDIE GAMES without the provider's commercial authorization.

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            7. WHEN INFORMATION MAY BE SHARED

            We may share information with service providers that host, secure, transmit, maintain, or support the platform, but only as reasonably necessary for those services. We may also disclose information when required by law, to protect rights or safety, to investigate abuse or security incidents, or in connection with a merger, financing, reorganization, acquisition, or transfer of business assets subject to applicable law.

            We do not sell personal information for money, and the current platform is not designed to use personal information for cross-context behavioral advertising.

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              8. WHAT OTHER PLAYERS CAN SEE

              Other players may see your display name and any information the game makes public at that stage of play. Examples can include public answers, public cards, public scoreboards, public reveals, room status, or final results.

              Ordinary player and public views do not display another player's hidden hand, unrevealed ranking, private prediction, private questionnaire response or hidden total until an authorized reveal. For session recovery in supported device-hosted rooms, another participant's device may hold a protected game backup. In two-player rooms this may be the other player; in larger rooms it may be a Host-selected Co-Host. The backup may contain unrevealed cards, answers and questionnaire responses that are not visible in ordinary gameplay but could be accessed on the recipient's device. Choose fellow players and any Co-Host accordingly.

              If you voluntarily reveal private information yourself, other players may remember, record, photograph, or repeat it outside the platform.

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                9. DATA RETENTION

                We maintain account, payment, room and gameplay information for the periods needed to operate the service, enforce eligibility, meet legal obligations, handle disputes and protect the system. Temporary sessions are not automatically retained as permanent gameplay accomplishments; qualifying members may retain applicable progress while subscribed.

                LEDDIE GAMES may retain an account-linked discovery-game use record to prevent a one-match-per-title offer from resetting when rooms are closed or recreated. A player who chooses to close an account may still be subject to necessary accounting, antifraud and other legally authorized retention.

                The desktop AI Sidekick stores any voluntarily supplied personal API key on the user's computer where available and does not intentionally transfer that key to LEDDIE GAMES. Users can remove the key from the Sidekick. Browser and desktop asset caches and temporary room-recovery data may remain on participating devices until cleared or refreshed. Game feedback submitted from a signed-in account may be retained in support records.

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                  10. YOUR PRIVACY CHOICES AND RIGHTS

                  Depending on where you live and which privacy law applies, you may have rights to request access to personal data, correction, deletion, information about how data is used or shared, restriction or limitation of certain processing, data portability, or an appeal of a privacy decision. Some jurisdictions also provide rights concerning sale, targeted advertising, or sensitive data.

                  You may send a privacy request to the LEDDIE GAMES Contact form. Please include enough information for us to identify the relevant room, email interaction, or record without sending unnecessary sensitive information. We may need to verify the request before acting on it.

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                    10A. EDUCATION AND SCHOOL USE

                    LEDDIE GAMES™ Education requires a signed-in account with an email address before a person can enter a PROJECT COMBUSTION™ lab, including Free Play. Users may authenticate with email and password or through Google sign-in. The current Google authentication scope is limited to openid, email, and basic profile information; Education lab play does not request access to Gmail, Google Drive, or Google Classroom.

                    The Education area is designed without advertising, open student chat, direct messaging, public student posting, or Streamer tools. Teacher Public View and projected classroom dashboards are designed to omit student names, account emails, private CER responses, authentication data, and other individual student details while showing classroom-level progress.

                    Teacher Education rooms require a signed-in teacher Host and signed-in student accounts. A teacher can assign labs, set timers, review student scores, grades, and submitted CER work, and project privacy-preserving room summaries. Public/projected views do not create a player seat.

                    School and district requirements vary. A school may require technical allowlisting, a vendor/privacy review, procurement approval, or a data-protection agreement before using the service. The current general account policy requires independent account holders to be at least 13. LEDDIE GAMES does not represent that every district has approved the service or that use with younger students is authorized without an appropriate school or parental process.

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                      11. CHILDREN’S PRIVACY

                      LEDDIE GAMES is not directed to children under 13, and children under 13 may not independently create or join online rooms or submit personal information through the service. If a parent or legal guardian chooses to include a child in family play, the parent or guardian should operate the device and avoid submitting the child’s personal information.

                      If we learn that personal information was collected online directly from a child under 13 in circumstances requiring parental consent, we will take appropriate steps to delete it or otherwise comply with applicable law.

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                        12. ADULT AND SENSITIVE GAME CONTENT

                        Some optional game modes may involve sexual, intimate, relationship, or other sensitive topics. Adult-only content remains subject to title-specific eligibility and consent gates. We do not treat a player’s answer as a medical diagnosis, psychological assessment, or professional profile.

                        Players should avoid entering unnecessary identifying details when a game only requires a simple answer or game choice.

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                          13. SECURITY

                          We use technical and organizational measures intended to protect the service and separate public from private game state. No online system can guarantee absolute security, and users should protect room links and device access accordingly.

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                            14. THIRD-PARTY SERVICES AND EXTERNAL LINKS

                            Hosting, realtime infrastructure, email, adaptive/AI services, standalone game deployments, and other vendors may process information on behalf of the platform. External links and third-party services may have their own privacy practices.

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                              15. ACCOUNTS, SOCIAL SIGN-IN, PAYMENTS, ACCESS RECORDS, AND STRIPE

                              Accounts may use an email address, display name, player-name preference where applicable, password-derived authentication records, session information, room-seat links, Visitor title-use records, access-status records, and member-progress records so account features and access limits can work across eligible sessions and devices.

                              LEDDIE GAMES may offer Google sign-in through a Floot-managed OAuth login service. When a user chooses Google sign-in, the service may receive the user’s Google account identifier, email address, profile name, and profile image for authentication and account creation. LEDDIE GAMES keeps its own account identity, membership, player-name settings, room ownership, billing entitlements, and Member Career separate from the Google account. A new user may create a LEDDIE GAMES account with Google. An existing signed-in member may explicitly link a Google account from My Account so Google becomes an additional sign-in method for that same LEDDIE GAMES user record. Merely matching an email address does not silently merge two accounts.

                              Linking or unlinking a supported sign-in method does not itself purchase, cancel, transfer, duplicate, reset, or move Visitor title-use records, a Room Rental, Game Pass, All-Access subscription, Member Career record, or other account entitlement. Where unlinking could leave the member without another usable sign-in method, the platform may block unlinking to reduce lockout risk.

                              When paid access is offered, payment processing may be provided by Stripe. Stripe may collect payment-card, billing, fraud-prevention, and transaction information under its own privacy practices. LEDDIE GAMES is designed to retain platform-side billing identifiers and status information such as a Stripe customer identifier, subscription identifier, payment or subscription status, Room Rental credits, prepaid or room-specific player-seat entitlements, selected Game Pass title, and entitlement dates. The platform is not designed to store full payment-card numbers or card security codes.

                              Billing and account information may be used to create Checkout sessions, confirm payment, maintain room and player-seat entitlements, enforce Visitor one-play-per-title limits, prevent duplicate fulfillment or access abuse, maintain permitted career tracking, provide subscription-management links, reconcile refunds or disputes, and meet accounting, fraud-prevention, or legal obligations. If a member resets visible career progress, the platform may retain a limited completed-game or anti-replay ledger so old completed rooms cannot be credited again.

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                                16. CHANGES TO THIS POLICY

                                We may update this Privacy Policy as the platform, games, vendors, or applicable laws change. The effective date at the top of this page identifies the current version. Material changes may also be announced through the platform or another reasonable notice method.

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                                  17. CONTACT

                                  Privacy questions and requests may be sent to the LEDDIE GAMES Contact form. Please use a subject such as “LEDDIE GAMES Privacy Request.”